
and also for reference purposes in case I forget what I did later on, I would like to share here the technique that worked for me in controlling lights on an object.

I've accidentally checked Lightmap Static under Mesh Renderer component which I really do not want.īecause of how thankful I am on how fast the developer answers questions and cares for this product. has big change with Unity update, so always check the Unity document.įigured out my problem. This is a Unity update, so you need to check the Unity documentation.Įspecially light map etc.
#Magicavoxel import obj update#
There is a change in the update of Unity.įor example, it is impossible to set the Emission color unless you enable Emission checking. The video is created in the state of Unity 5.4.0, etc. Uncheck this if you want to set the material by Unity yourself.

If I forgot to uncheck the "Load From Voxel File" in the Inspector tab and I switched to the Lighting tab then clicked Generate Lighting, all of my previously assigned materials in the Shader section disappears and loads those that were originally set when I imported the model from MagicaVoxel. Secondly, when I tried following your video tutorial when assigning Materials, I experienced a bug somewhat. In Mixamo, importing and exporting works correctly in FBX and it also automatically resizes the model for use in Unity. Is there a way to correct this within Voxel Importer? Pls. Anyhow, I found out that upon importing a model from MagicVoxel, it seems the rotation is reversed/wrong.
#Magicavoxel import obj how to#
Bought Voxel Importer a couple of days ago so I am still trying to learn how to use it in Unity 2018.1.
