devilklion.blogg.se

Scoped k98 day of defeat source
Scoped k98 day of defeat source







Sm_equip_rocket_equip_us "weapon_frag_us" Sm_equip_rocket_equip_ger "weapon_frag_ger" Sm_equip_mg_equip_us "weapon_colt weapon_frag_us" Sm_equip_mg_equip_ger "weapon_p38 weapon_frag_ger" Sm_equip_sniper_equip_us "weapon_colt weapon_frag_us" Sm_equip_sniper_equip_ger "weapon_p38 weapon_frag_ger" Sm_equip_support_equip_us "weapon_colt weapon_frag_us" Sm_equip_support_equip_ger "weapon_p38 weapon_frag_ger" Sm_equip_assault_equip_us "weapon_smoke_us weapon_frag_us"

scoped k98 day of defeat source

Sm_equip_assault_equip_ger "weapon_smoke_ger weapon_frag_ger" Sm_dod_rifle_equip_us "weapon_garand weapon_riflegren_us" Sm_dod_rifle_equip_ger "weapon_k98 weapon_riflegren_ger" Default 1 for the assault, 2 for support. weapon_riflegren_ger Ger Rifleman grenade. weapon_riflegren_us Us Rifleman grenade. weapon_c96 Ger Rocket secondary weapon. weapon_m1carb Us Rocket secondary weapon. weapon_p38 Ger Sniper and assault secondary. weapon_colt Us Sniper and assault secondary. change.Ĭonfig file witch is saved here /8.12.64.11:27015/orangebox/dod/cfg/sourcemod/ Ok i have done this and when you log in it has no. Sm_equip_sniper_equip_us "weapon_30cal weapon_spring weapon_colt weapon_frag_us" The us sniper also gets the 30cal with 9999 bullets, the colt with 70 bullets and 3 frag grenades.Īfter coding version 0.0.3 of this plugin i found a possible workarround to let the sniper class select the mg.

scoped k98 day of defeat source

Sm_equip_assault_equip_us "weapon_thompson weapon_smoke_us weapon_frag_us"Įxample 999 bullets for the us sniper. Sm_equip_rifle_equip_ger "weapon_p38 weapon_riflegren_ger"Įxample 999 ammo for the assault class primary weapon 3 smokes and 3 frags: Sm_equip_rifle_equip_ger "weapon_riflegren_ger weapon_p38"

scoped k98 day of defeat source

Here are two examples that have the same result: This means only the weapons equiped in the cvars are aviable to the players. If you set the clear cvars to "yes" all weapons are removed prior to equiping. You set the weapon ammo corresponding to the the weapon, whitch was set in the equipment cvar.Įvery weapon an every ammo assignment needs to be seperated with a whitespace.Įvery weapon assignment needs a ammo asignment. The third cvar is the corresponding ammunition cvar. The second cvar for one class is the equipment cvar. The first cvar is used to remove all equipment from the class before the assignment of any other equipment. The configuration file holds 3 server cvars for each class. The ammo numbers are not allowed to exceed 9999!!!!!!!! You can only assign 4 whitespace seperated values in one cvar. Sorry for this change but in the jungle of server cvars its important to have them structured. Remember the NUM and type into the consoleīe shure to get the new config. Type into the hlsw or into the gameserver console: Upload the new dod_equip.cfg into /cfg/sourcemod Upload the new dod_equip.smx into the /addons/sourcemod/plugins folder. Type into HLSW or into the gameserver console: sm plugins refresh If someone wants this feature message me.) (Chancelled due to the possibility to exec configs. Includes for other plugins so you can equip on a given event. (0.0.5)įIXED: Refixed the mg ammo, i have tested it and it works now.

Scoped k98 day of defeat source code#

(0.0.4)ĭONE: Nicer code and more errortesting (0.0.4)įIXED: Fixed a mg ammo bug. You can now set the amount of riflegrens for the rifleman class. Next improvements & CURRENT VERSION 0.0.6:ĭONE: (planned this week) Nicer code and the use of functions (0.0.2).ĭONE-partially: Support for removing equipment on the fly (0.0.3).įIXED: fixed the riflegren bug.

scoped k98 day of defeat source

If you assign a value greater than 9999 to the ammo, the clips get a random size. Throwing some weapons away is one of the workarrounds. If you assign more than 4 different weapons you aren't able to select all of them with keys. Maybe it will work on other version (with exception of the 1.0.3 release, this version is not compatible), i have not tested it. This Plugin will not work with any other nightly sourcemod builds older than 1.1.0-r2400.Īccording to Lee this plugin also works with 1.0.4svn. His code made me able to understand the virtual function handling faster. I want to thank teame06 () for his GunGame:SM () code. He made me understand the m_iAmmo offsets faster. I want to thank strontiumdog () for his Pistols UPDATED J() code. Since version 0.0.6 every weapon and ammo change was tested and works. It has been tested on 2 dods servers and it works and compiles. This plugin allows you to give any weapon to any class and it allows to modify the weapons ammunitions on the fly.







Scoped k98 day of defeat source